How to Reset Part of the Map on a 7 Days to Die Server

Reset one town or area on a 7 Days to Die server without a full wipe by deleting its region files, so POIs and loot come back as generated.

Updated Oct 7, 2026 · 5 min read

On this page

To reset part of the map on a 7 Days to Die server, stop the server, back up the save, and delete the region files that cover that area from Saves/<World>/<GameName>/Region/. Each r.X.Z.7rg file holds a 512 by 512 block square of the world. When the server starts, those squares load fresh from the generated map: POIs rebuilt, loot back, player changes in that area gone. Everything outside those squares, including bases elsewhere and every player's character, stays exactly as it was.

When a partial reset helps

  • A town has been looted bare and stripped of blocks after months of play.
  • Someone flattened an area or left a griefed mess.
  • A broken POI or a terrain glitch makes an area unplayable.
  • You want a fresh area for a new group of players without wiping the veterans.

For a full wipe or a new world, use the 7 Days to Die reset guide instead. If loot is the only problem, check the loot respawn setting first, since containers refill on their own over time.

How the save is split into regions

The save keeps only the parts of the map that changed:

Saves/<World name>/<GameName>/
  Region/
    r.0.0.7rg
    r.-1.0.7rg
    r.2.-3.7rg
    ...
  Player/
  main.ttw
  players.xml

Each region file covers 512 by 512 blocks. The numbers are region coordinates: block position divided by 512, rounded down. The world center is at 0, 0, so east and north are positive, west and south are negative.

Block position (E/W, N/S) Region file
100 E, 200 N r.0.0.7rg
700 E, 200 N r.1.0.7rg
300 W, 200 N r.-1.0.7rg
1500 E, 1100 S r.2.-3.7rg

When a region file is missing, the server builds that area again from the generated world, as if nobody had ever been there.

Step 1: Find the coordinates

In game, stand in the area you want to reset and open the map. The map shows your position as east or west, and north or south, in blocks. You can also type lp in the F1 console as an admin to list player positions.

Write down the corners of the area. A town is often 300 to 800 blocks across, so it can sit across two or four region files.

Step 2: Work out the region files

For each corner:

  • East value: divide by 512 and round down. That is the first number.
  • West value: treat it as negative, divide by 512, and round down (so 300 W is -0.59, rounded down to -1).
  • North is positive and south is negative, same rule. That is the second number.

List every file between the corners. For a town from 600 E to 1100 E and 100 N to 400 N:

  • 600 / 512 = 1.17 to 1, 1100 / 512 = 2.15 to 2
  • 100 / 512 = 0.19 to 0, 400 / 512 = 0.78 to 0
  • Files: r.1.0.7rg and r.2.0.7rg

A ruined town in 7 Days to Die

Step 3: Check who lives there

A region reset deletes everything in that square, including player bases, land claim blocks, storage, vehicles parked there and any farm plots. Before you delete:

  • Ask in chat or on Discord whether anyone has a base or stash in the area.
  • Use the map to spot land claim icons and bed rolls.
  • Warn players at least a day ahead on a community server.

Remember that a region is a 512 block square, not just the town. A base on the town's edge is probably inside it.

Step 4: Stop, back up, delete

  1. Stop the server so it writes all chunks to disk.
  2. Download the whole Saves/<World>/<GameName>/ folder as a backup.
  3. Delete only the region files you listed.
  4. Start the server.

When players walk into the area, it is back to how the generated map built it: POIs intact, loot in place, sleepers back, the terrain undamaged.

The console option

Recent versions include a chunkreset console command (shortcut cr) that resets chunks without touching files. Type help chunkreset in the server console to see whether your version has it and its exact syntax. It resets areas in 16 block chunks, which is more precise than whole regions, and is handy for a single POI. Make a backup first all the same.

What a partial reset does not change

  • Player characters keep their level, skills, inventory and quests. Those live in the Player folder.
  • Trader quests keep working. Quests already active in a reset POI may need to be abandoned and taken again.
  • The world map a player has explored stays revealed.
  • Day count and blood moon schedule are unchanged.

If something goes wrong

  • A player's base vanished. It was inside the region. Stop the server, put that region file back from the backup and start again. You cannot restore only part of a region file.
  • The area looks half reset. You missed a region file. Check the corners again.
  • Errors when loading the area. You deleted a file the server was writing, usually because it was still running. Restore the backup and repeat with the server stopped.

Doing it on a hosted server

On a GamezServers 7 Days to Die server, the region files are in the save folder in the Files tab or over SFTP, a one click backup covers Step 4, and the live console runs lp, help chunkreset and the rest without logging in to the game. If you would rather spend the evening playing than babysitting a home PC, see the 7 Days to Die game page or modded 7 Days to Die hosting.

Survivors fighting zombies in 7 Days to Die

FAQ

Can I reset one town in 7 Days to Die without wiping?

Yes. Stop the server and delete the region files that cover the town. Those areas regenerate from the map and everything else stays.

How big is a 7 Days to Die region file?

Each r.X.Z.7rg file covers 512 by 512 blocks, made of 32 by 32 chunks of 16 blocks each.

Will deleting region files reset players?

No. Characters, skills and inventories are stored separately in the Player folder and are not touched.

Do I need to restart for a region reset?

Yes. Delete the files with the server stopped, then start it. Deleting them while it runs can corrupt the area.

Skip the setup. Your own 7DTD server.

$9.99USD first month

Then $19.99/mo. Just trying it? $5.00 for 3 days

Keep reading