How to Host a Schedule 1 Server (2026 Guide)
Schedule 1 server hosting from plan to first join: pick RAM, split the cost, send the invite link and get friends on your dedicated server in minutes.
Updated Oct 6, 2026 · 9 min read
On this page
- How Schedule 1 dedicated servers work
- Step 1: Pick the right plan
- Step 2: Split the cost with friends (optional)
- Step 3: Pay and let it install
- Step 4: Choose the server type
- Step 5: Send your friends the invite link
- Step 6: How players join
- Step 7: First things to set up
- Updates, backups and Sleep
- Self hosting vs GamezServers
- FAQ
Schedule 1 server hosting on GamezServers takes a few minutes: pick a plan, pay, and we install the game, MelonLoader and the S1DedicatedServers mod for you. Your Hyland Point world then stays online when you log off, and more than 4 players can join. Each friend drags one free pack into their game folder once, and your server's invite link walks them through it. This guide covers Schedule 1 dedicated server hosting from choosing a plan to your friends joining.
How Schedule 1 dedicated servers work
Schedule I has no official dedicated server. Normal co-op holds up to 4 players, and the world only exists while the host has the game open. The fix is S1DedicatedServers (S1DS), a free, open source mod by ifBars that runs the full game headless as an authoritative server.
Two things follow from that:
- The server runs the whole game. It needs far more memory than a typical server, which is why our plans start at 6 GB.
- Every player needs the S1DS client mod. On GamezServers it comes in one free zip, the GamezServers pack, with MelonLoader included. Players drag it into the game folder once, and it can stay installed for single player and normal co-op.
Everyone must own Schedule I on Steam. The server checks each player through Steam when they join, so every player needs their own copy.
Step 1: Pick the right plan
| Plan | RAM | vCPU | Players | Price per month |
|---|---|---|---|---|
| Starter | 6 GB | 3 | Up to 4 | 14.99 USD |
| Standard | 8 GB | 4 | Up to 8 | 19.99 USD |
| Pro | 12 GB | 4 | Up to 16 | 29.99 USD |
The mod's own docs observed about 3 GB of RAM in use and around 72% of 2 vCPUs on an idle server with 0 to 1 players. Add players, employees, several properties and save spikes on top of that and you can see why 6 GB is the sensible floor.
- Starter fits the classic group of four who want the world online when the host is not.
- Standard is the most popular pick, for a bigger crew or a late game world with lots of properties running.
- Pro is for community servers of up to 16 players.
New customers get 50% off the first month. Yearly billing costs 10 months, so 2 are free. You can move up a plan later in Settings without losing anything. More on sizing in how much RAM a game server needs.
Step 2: Split the cost with friends (optional)
At checkout choose Split with friends and pick from 2 to 10 people. Each person pays their own share by card, plus a 1 USD fee per share. A Standard server split four ways comes to about 5 USD each per month plus the fee.
- You pay your share and the server starts straight away.
- Each friend gets their own payment link and pays when ready.
- Friends who make an account with the email they paid with see the server in their own dashboard, with the console, actions and files.
Full details in how to split the cost of a game server with friends and billing and cancellation.
Step 3: Pay and let it install
Name the server, sign in or create an account on the same page, and pay. Monthly billing has no contract, and you can cancel from the dashboard any time. The getting started doc covers each checkout step.
Behind the scenes we install Schedule I, MelonLoader v0.7.2, S1DedicatedServers v1.1.0, Wine and the Windows runtimes the game needs, then set the ports and config. There is nothing to port forward. The very first boot takes a few minutes, because the server installs its runtimes and MelonLoader generates its files on first start. Later restarts are much quicker.
While it installs, your server panel already shows the player setup steps with the pack download and the Launch and join button, so you can get your own game ready in the meantime. The order email and the "server is live" email include the same steps.
Step 4: Choose the server type
Your server has a type, set in Settings:
| Type | Runtime | Use it when |
|---|---|---|
| Alternate branch (Mono), the default | The Steam beta branch called "alternate" | Almost always. It is what modded Schedule I players already use, and the server boots faster |
| Default branch (IL2CPP) | The normal Steam branch (Betas: None) | Your group wants to stay on the normal branch |
TVGS describes the alternate branch as identical to the normal game except that it uses Mono instead of IL2CPP. The server and every player must use the same runtime, and each type has its own pack. On a Mono server, every player switches Schedule I to alternate in Steam (right click Schedule I, Properties, Betas). On an IL2CPP server they keep None, and their first launch after installing the pack takes a few extra minutes. If you switch type later in Settings, the server reinstalls and your world is backed up first.
Stay on the alternate branch (Mono) unless your group has a reason to keep the normal branch.
Step 5: Send your friends the invite link
Every server has an invite link, a public join page at /join/<code>. It shows:
- the server address, with a copy button
- whether the server is online right now
- the player setup steps with the pack download
- a Launch Schedule I and join button that opens Steam and connects straight to your server
- join help for the common problems
Paste that link in your group chat and you are done. Each friend follows the steps once, about two minutes of work.
Step 6: How players join
The short version of what your friends do:
- In Steam, switch Schedule I to the alternate branch (Mono servers) or keep None (IL2CPP servers).
- Download the GamezServers pack from the invite page. It is one zip with MelonLoader and the S1DS client mod inside.
- In Steam, right click Schedule I, choose Manage, then Browse local files, drag everything from the zip into that folder and pick Replace if Windows asks.
- Press Launch Schedule I and join on the invite page. Steam opens the game and connects automatically, after asking once to confirm the launch options. Or start Schedule I, click Servers, then Direct Connect: your address looks like
203.0.113.10:25600, so type203.0.113.10in the IP field and25600in the Port field.
The full walkthrough, with both server types and every install problem, is in how to join a Schedule 1 dedicated server. If someone gets stuck, send them Schedule 1 can't connect to dedicated server.
Step 7: First things to set up
Make yourself an operator
Join the server once so it knows you, then press Make operator in the panel and enter your in game name. That runs op <player> in the console and gives you the operator group, which can use every admin command. The full list is in Schedule 1 dedicated server commands.
Keep the server to your group
Every player signs in through Steam when they join, so only people who own Schedule I can connect. S1DedicatedServers v1.1.0 has a serverPassword setting, but it only marks the server as password protected in listings: the client has no box to type a password and the server does not check it, so it is not a way to keep people out yet. Keep your address inside your group, leave public listing off (it is off by default), and use Kick player or ban <player> if someone unwanted gets in. Max players is set by your plan.
The one click buttons
The panel has buttons for the commands you will use most:
| Button | Command it runs |
|---|---|
| Save world | save |
| Players online | listplayers |
| Server info | serverinfo |
| Set morning | settime 0700 |
| Make operator | op <player> |
| Kick player | kick <player> |
You can add up to 12 custom buttons of your own, and the Console tab accepts any command. See the control panel doc for the rest.
Bring your existing world
Your single player or co-op save can move to the server with the Files tab. There is one rule that matters: keep the server's own Players/Player_0 folder. Step by step in how to transfer a Schedule 1 save to a dedicated server.
Updates, backups and Sleep
- Game updates: Schedule I and the mod update often, and the server, the pack and every player's game must match. After a Schedule I update on Steam, press Update game in Settings. It reinstalls the game and the server mod, and your world is backed up first and kept. Then every player downloads the pack again from the same link.
- Matching versions: the server and the pack are pinned to the same MelonLoader and S1DS releases, so they always match. You do not pick versions yourself.
- Backups: press Backup before big changes. 3 backups are kept.
- Sleep when empty: the server stops after 4 days with nobody online, and anyone with access starts it again in one click. Turn it off in Settings if you want it running all the time.
- More players: Schedule 1 co-op stops at 4. For bigger groups, see Schedule 1 multiplayer with more than 4 players.
Self hosting vs GamezServers
| Self hosting | GamezServers | |
|---|---|---|
| Cost | Free, plus a PC left on all day | From 14.99 USD a month, or split between friends |
| Setup | Copy the game, install MelonLoader and the server mod, edit server_config.toml |
Done for you |
| Ports | Forward 38465 UDP and TCP, and 27016 UDP | None |
| Game updates | Reinstall and repeat by hand | One button, world backed up first |
| World online when you log off | Only if your PC stays on | Yes |
If you want to run it yourself, our guide to making a Schedule 1 dedicated server covers the full setup.
FAQ
How much does Schedule 1 server hosting cost?
From 14.99 USD a month for up to 4 players, with 50% off the first month for new customers. Split between friends, each person pays their share plus a 1 USD fee.
How many players can join a Schedule 1 dedicated server?
Up to 4 on Starter, 8 on Standard and 16 on Pro. Normal co-op without a server is limited to 4.
Do my friends need to install a mod?
Yes, once. Every player switches to the right Steam branch and drags the free GamezServers pack, one zip with MelonLoader and the S1DS client mod, into the game folder. The invite link shows the steps, the download and a Launch and join button.
Do my friends need to own Schedule I?
Yes. Every player signs in through Steam when they join, so each person needs their own copy on Steam with Steam running.
Can Mac, Linux or console players join?
No. Schedule I is a Windows game on Steam, and the client mod needs the Windows version.
What happens when Schedule I updates?
The server and players must match. Press Update game in Settings, which keeps your world, and have everyone download the pack again.
Skip the setup. Your own Schedule I server.
Then $14.99/mo. Just trying it? $3.75 for 3 days