How to Move a Night of the Dead Save to a Dedicated Server
Move a Night of the Dead save to a dedicated server: copy the save folder from LF\Saved\SaveGames, keep its four .sav file names matched, and set SaveName.
Updated Oct 3, 2026 · 5 min read
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To move a Night of the Dead save to a dedicated server, copy the save's folder from %LocalAppData%\LF\Saved\SaveGames\ on the PC that hosted it. The folder holds four files that start with the folder's name: _Level.sav, _Persistent.sav, _Player.sav and _Slot.sav. Upload the folder to LF/Saved/SaveGames/ on the server, set SaveName in LF/Saved/Config/ServerSettings.ini to the folder's exact name, and start the server on the same game version.
What you can and cannot move
| Save | Can it move to a dedicated server? |
|---|---|
| A world hosted from the game for friends (player server) | Yes, this guide. Its folder ends in (Multiplayer) |
| Another dedicated server's save | Yes, same steps |
| A single player world | Not documented. The safe route is to host it from the game once and save, which writes a (Multiplayer) copy, then move that |
| Difficulty and PvE or PvP | Not with the save. The server applies its own settings |
| A save from before a big game update | Risky. Load and save it in the current version first |

Before you start
- Save and quit from the hosted game so the files are complete.
- Back up the whole
SaveGamesfolder. - Match the version. Update the game and the server to the same build. Jackto Studios took the game to 1.0 in May 2024, and patches since have changed save data.
- Note your settings. Difficulty and the PvE or PvP mode come from the server, so write down what you played on.
Step 1: Find the save folder
Press Windows + R and paste:
%LocalAppData%\LF\Saved\SaveGames
LF is the game's internal name. Each save is a folder named after what you typed in the game's Save prompt. Saves made while hosting for friends get (Multiplayer) added, for example OurBase(Multiplayer).
| What | Where on your PC | Where on the server |
|---|---|---|
| The map, buildings, power and defenses | SaveGames\<name>\<name>_Level.sav |
LF/Saved/SaveGames/<name>/ |
| World progress | SaveGames\<name>\<name>_Persistent.sav |
Same folder |
| Players | SaveGames\<name>\<name>_Player.sav |
Same folder |
| Save slot info | SaveGames\<name>\<name>_Slot.sav |
Same folder |
| Server settings | Not in the save | LF/Saved/Config/ServerSettings.ini |
Step 2: Stop the server and back it up
Stop the server so it does not autosave over your upload. If it already created its own save in LF/Saved/SaveGames/, download it as a backup.
Step 3: Upload the folder
Upload the whole save folder into LF/Saved/SaveGames/ on the server, so you have LF/Saved/SaveGames/OurBase(Multiplayer)/ with the four files inside.
The trap: the four file names must start with the folder name, exactly. The Steam community guide Migrating your Non-Dedicated Save to a Dedicated Server, puts it plainly: the beginning of each file name must match the folder. If you rename the folder to something tidier, say OurBase, you must rename all four files too:
OurBase/
OurBase_Level.sav
OurBase_Persistent.sav
OurBase_Player.sav
OurBase_Slot.sav
Rename one and not the others, and the server cannot find the save and starts a new world.
Step 4: Set SaveName and your settings
With the server stopped, open LF/Saved/Config/ServerSettings.ini and set:
[SystemSettings]
SaveName=OurBase(Multiplayer)
It must match the folder name exactly, brackets and capitals included. Renaming everything to a short name without spaces or brackets avoids typing mistakes. Then set the gameplay values to what you played on:
| Key | What it does | Note |
|---|---|---|
SaveName |
Which save loads | The folder name |
Difficulty |
Difficulty for the world | Applied by the server, not the save |
MODSelect |
PvE or PvP | 1 is PvE, 0 is PvP |
MaxPlayers |
Player cap | 16 by default |
Step 5: Start and check
Start the server, wait until it has finished loading, and find it under Multiplayer, Dedicated Server. Join and check that you can open your doors, use workbenches and turn the night waves on and off.
What about building ownership?
Buildings belong to the players and team that built them. Moving from a hosted game to a dedicated server works with the steps above. Going the other way, or moving a save across a game update, has caused trouble: players have reported being unable to use their own buildings and workbenches afterwards. The developers' advice in that case is to load the save in a player hosted game, check you can interact with your buildings, save it (which adds (Multiplayer) to the name), and move that new save to the server. Do this before the update, not after.
Common problems
- Server makes a new world:
SaveNamedoes not match the folder, or the files inside do not start with the folder name. - You cannot use your own buildings or workbenches: an ownership mismatch, usually after a game update. Follow the steps in the section above.
- The world feels harder or easier than before: the server's
Difficultyis different. Change it and restart. - Settings reset after starting: you edited the ini while the server ran. Stop, edit, start.
Moving it to GamezServers
On a Night of the Dead server from GamezServers, click Backup, stop the server, and upload over the SFTP login in Settings or in the file manager, which also extracts zips and can download a file from a link straight to the server. Set the savegame name in the panel, where difficulty and PvE or PvP live too, and the base keeps standing without anyone's PC on. More in how to host a Night of the Dead server.
FAQ
Where are Night of the Dead save files?
On Windows in %LocalAppData%\LF\Saved\SaveGames, one folder per save. Dedicated servers use LF/Saved/SaveGames inside the server folder.
What should SaveName be?
The exact name of the save folder you uploaded, for example OurBase(Multiplayer), including brackets and capitals.
Will my friends keep their characters?
Player data is in the save's _Player.sav file, so it moves with the folder. Have everyone check their inventory on first join.
Does the difficulty come with the save?
No. The server uses its own Difficulty setting, so set it to what you played on before starting.
Skip the setup. Your own Night of the Dead server.
Then $14.99/mo. Just trying it? $3.75 for 3 days