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Archean server.ini Settings Explained (Every Key)

What every key in Archean's server.ini does, from game_mode and server_online to updates_per_second and physics_steps_per_update, plus admins.txt and mods.txt.

Updated Oct 7, 2026 · 5 min read

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Archean keeps its server settings in Archean-data/server/server.ini, split into [server], [networking] and [game] sections. The ones most owners change are game_mode (0 creative, 1 adventure), server_online (public listing), max_simultaneous_players, password, spawn and auto_save_interval_seconds. The two performance keys, updates_per_second and physics_steps_per_update, are the levers for lag on heavy builds. Admins live in a separate admins.txt, and mods in each world's mods.txt.

Where the files are

File Path What it holds
server.ini Archean-data/server/server.ini All server, network and game settings
admins.txt Archean-data/server/admins.txt Admin Steam64 IDs, one per line
mods.txt Inside each world's folder Mods enabled for that world

Stop the server before editing. The server reads server.ini on start, so changes made while it runs do nothing until the next restart.

A full default file

This is the shape of a fresh server.ini:

[server]
server_public_name=
game_mode=0
server_online=0
accept_remote_connections=1
max_simultaneous_players=4
password=

[networking]
listen_port=8881
listen_new_connection_timeout_ms=500
automatic_blacklist=0

[game]
spawn=earth
updates_per_second=25
physics_steps_per_update=8
auto_save_interval_seconds=30
screens_compression_level=2
server_loop_thread_cpu_affinity=-1

The [server] section

Key What it does Notes
server_public_name Name shown in the public list Once set, the server stops asking setup questions on launch
game_mode 0 creative, 1 adventure Creative gives free building, adventure adds gathering and survival
server_online Lists the server publicly Off keeps it private, friends join by IP and port
accept_remote_connections Lets other machines connect Must be on for anyone except the host to join
max_simultaneous_players Player cap Up to 16; smaller crews run lighter
password Join password Empty means no password

Creative versus adventure is the big choice. Creative suits groups who want to design and test machines without grinding for parts. Adventure makes resources matter and gives a reason to explore. Switching modes on an existing world is possible, but decide with your crew first, since adventure progress means little after a stretch of free creative building.

Archean, a physics driven engineering sandbox

The [networking] section

Key What it does
listen_port The port players connect to, 8881 by default. Open it for UDP and TCP
listen_new_connection_timeout_ms How long the server waits on a new connection handshake
automatic_blacklist Automatically blocks addresses that misbehave on connect

Leave the timeout alone unless players on very high ping connections fail during the handshake. Raising it a little can help them; lowering it gains nothing for normal play.

The [game] section

Key Default What it does
spawn earth Starting planet for new players, for example earth or moon
updates_per_second 25 How many times per second the server updates the world
physics_steps_per_update 8 Physics calculations per update
auto_save_interval_seconds 30 Seconds between autosaves
screens_compression_level 2 Compression for in game screen data sent to players
server_loop_thread_cpu_affinity -1 Pins the main loop to a CPU core; -1 lets the OS decide

The two performance keys

Together, these decide how much physics work the server does each second: updates_per_second multiplied by physics_steps_per_update. At the defaults that is 25 times 8, so 200 physics steps a second.

  • Lowering physics_steps_per_update from 8 to 6 cuts physics work by a quarter. Fast moving vehicles and tight joints get slightly less precise, but most builds behave the same.
  • Lowering updates_per_second reduces both physics and everything else, and players notice it as less smooth movement.

When a big rocket or a crawler with dozens of pistons drags the server down, change physics_steps_per_update first, one step at a time, and test with the build that caused trouble. If you want the background on why a server's update rate matters, see what is tick rate in games.

Autosave

A 30 second autosave is safe but writes often. On a large world you can raise it to 120 or 300 seconds to cut disk work, at the cost of losing up to that much progress after a crash. Pair a longer interval with regular backups.

admins.txt

Put one Steam64 ID per line:

76561198000000001
76561198000000002

Restart after editing. Admins press F4 in game for the server panel: performance stats, connected players and entities, teleporting players, spawning blueprints and bans.

mods.txt

Workshop mods are enabled per world. Download the mods to the server, set external_mods_dir to where they live, then list each mod's name in that world's mods.txt. Players need the same mods, and a mod that breaks after a game update can stop the world loading, so keep a backup from before each change.

Archean gameplay screenshot

The same settings in a control panel

On a GamezServers Archean server, the main keys are fields in the panel: Server Name, Game Mode, Online Mode, Max Players, Password, Spawn Planet, Autosave Interval, World Name, the two advanced tick settings and an Admins box that writes your Steam IDs to admins.txt on every start. The rest of server.ini and every mods.txt are in the file manager. New to the panel? The control panel docs show where everything is.

FAQ

What does game_mode 0 mean in Archean?

0 is creative mode and 1 is adventure mode. Change it in server.ini and restart the server.

How do I make an Archean server private?

Leave server_online off and set a password. Friends join with the IP and port from the launcher.

Which setting reduces lag on an Archean server?

Lower physics_steps_per_update slightly first. It cuts physics work without making movement feel choppy the way a lower updates_per_second does.

Do server.ini changes need a restart?

Yes. Archean reads the file on start, so stop the server, edit, and start it again.

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