How toPalworld

How to Move a Palworld Dedicated Server to a New Host

Move a Palworld dedicated server to a new host: copy SaveGames/0/<id>, match DedicatedServerName in GameUserSettings.ini, and bring PalWorldSettings.ini across.

Updated Oct 3, 2026 · 5 min read

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To move a Palworld dedicated server to a new host, stop it and download the world folder Pal/Saved/SaveGames/0/<world id>/ (with Level.sav, LevelMeta.sav and the Players folder) plus PalWorldSettings.ini from Pal/Saved/Config/LinuxServer/ or WindowsServer/. Upload the world folder into the new server's SaveGames/0/, then set DedicatedServerName in the new server's GameUserSettings.ini to the folder's exact name. Players keep their characters, Pals and bases, because a server to server move keeps everyone's IDs.

What you can and cannot move

What Can it move?
World, bases, guilds, Pals and every player's character Yes, all in the world folder
World settings (rates, PvP, death penalty, passwords) Yes, in PalWorldSettings.ini
Ban list Yes, banlist.txt
A world from a Windows host to a Linux host, or back Yes. Only the config folder name changes
Items and Pals added by mods, onto a server without those mods No. Pocketpair warns saves that depend on mod content may not work once the mods are gone
A co-op world Yes, but that is a different job with a host character problem. See our co-op transfer guide

Before you start

  • Update both servers to the same Palworld version. A save from a newer build will not load on an older one.
  • Save and stop. Run Save in RCON or /Save in game as admin, then stop the server.
  • Back up the whole SaveGames folder on your PC before changing anything.
  • Write down the old DedicatedServerName. It is the folder you need.

What goes where

File or folder What it holds Where it goes on the new server
Pal/Saved/SaveGames/0/<world id>/Level.sav The world: bases, Pals, items, guilds Same path
.../<world id>/LevelMeta.sav World name and details Same folder
.../<world id>/Players/*.sav One file per player character Same folder
.../<world id>/backup/ Palworld's own rolling backups Optional, keep a copy locally
Pal/Saved/Config/LinuxServer/PalWorldSettings.ini All world settings The new server's config folder
Pal/Saved/Config/<platform>Server/GameUserSettings.ini DedicatedServerName, which world to load Do not copy. Edit the new one
Pal/Saved/SaveGames/banlist.txt Banned player IDs Same path

The <world id> is a 32 character folder name like 2E85FD38BAA792EB1D4C09386F3A3CDA. If there are several, the right one is the value of DedicatedServerName in the old server's GameUserSettings.ini, or the folder with the newest Level.sav.

Step 1: Download from the old host

Use the old host's file manager, a backup download or SFTP with FileZilla or WinSCP. Download the world folder, PalWorldSettings.ini and banlist.txt. Late game Level.sav files grow large, so zip the folder first if the host allows it.

Step 2: Prepare the new server

Start the new server once so it creates its folders and its own empty world, then stop it. It now has a SaveGames/0/<some id>/ folder and a GameUserSettings.ini.

Step 3: Upload the world

Upload your world folder into the new server's Pal/Saved/SaveGames/0/, next to the empty one it made. Check the files sit directly inside: 0/<world id>/Level.sav, not 0/<world id>/<world id>/Level.sav.

Step 4: Point DedicatedServerName at your folder

Open the new server's GameUserSettings.ini (in Config/LinuxServer/ on Linux, Config/WindowsServer/ on Windows) and set:

[/Script/Pal.PalGameLocalSettings]
DedicatedServerName=2E85FD38BAA792EB1D4C09386F3A3CDA

Use your own folder name, copied exactly.

Step 5: Bring the settings across and start

Put your PalWorldSettings.ini into the new server's config folder, check the options in it against Pocketpair's configuration reference, and start the server. Join and check your base, your Pals and a guildmate's character.

Palworld base with working Pals, carried over in Level.sav when the server moves

The trap: DedicatedServerName, not the file

Palworld does not load "whatever world is in the folder". It loads the folder named in DedicatedServerName. If that value still points at the empty world the new server made on its first start, your world sits in SaveGames/0/ unused and everyone spawns into a fresh map. Many people then copy the old GameUserSettings.ini over the new one to fix it. Do not: edit the one key instead, because the rest of that file belongs to the new install.

The second half of the trap is the config folder. Windows servers read Config/WindowsServer/, Linux servers read Config/LinuxServer/. Moving from a Windows host to a Linux one and putting PalWorldSettings.ini in a WindowsServer folder means the server never reads it, and your rates and passwords silently fall back to defaults.

Common problems

  • Fresh world after the move: DedicatedServerName does not match the folder name, or the folder is nested one level too deep.
  • Rates and password back to default: PalWorldSettings.ini is in the wrong platform folder, or the file has its settings on more than one line. Keep OptionSettings=(...) on one line.
  • Settings ignored entirely: a WorldOption.sav in the world folder overrides the ini. Move it out.
  • Version mismatch on join: update the server and every player to the same Palworld version.
  • Crash on load after leaving a modded host: the save depends on mod content. Load it with those mods, remove the modded items, then move.

Moving your Palworld server to GamezServers

On a Palworld server from GamezServers, press Stop, upload your world folder into Pal/Saved/SaveGames/0/ from Files (or over the SFTP login in Settings) and set DedicatedServerName in Pal/Saved/Config/LinuxServer/GameUserSettings.ini. XP, capture rate, PvP, death penalty and passwords are settings in the panel, written into PalWorldSettings.ini on every start, so set those there. Our servers run the vanilla Linux server, so mods like UE4SS and PalDefender are not supported. Press Backup first. Setup basics are in how to host a Palworld server.

FAQ

Will players keep their characters when I move a Palworld server?

Yes. On a server to server move, every player's file in Players already uses their own ID, so they log straight back in.

Where is the Palworld dedicated server save?

In Pal/Saved/SaveGames/0/<world id>/, where the world id matches DedicatedServerName in GameUserSettings.ini.

Should I copy GameUserSettings.ini to the new server?

No. Copy only the DedicatedServerName value into the new server's own file.

Can I move from a Windows Palworld server to Linux?

Yes. The save files are the same. Put PalWorldSettings.ini in Config/LinuxServer/ instead of WindowsServer/.

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